Director of UI/UX at Joyride Games

Joyride Games

San Francisco, CA, USA Remote

Full time

Design & Creative

May 31

Who we are:

At Joyride we've spent decades building games on the edges of what's possible at companies like Disney, Popcap, and Electronic Arts. Our team has built some of the biggest games on Facebook, iOS, and Android, entertaining over 300 million users. These titles all earned enthusiastic and long-lived player communities that led to their commercial success.

These experiences have taught us how hard it is to build a successful game with a vibrant and sustainable community. With Joyride, our goal is to put market-leading infrastructure for web3 games into the hands of every game creator. Join us on this exciting journey as we build the next generation of community-owned games together!

Joyride is backed by key gaming and blockchain investors such as Coinbase Ventures, Animoca Brands, Solana Ventures, Dapper Labs, Bitkraft Ventures, SuperLayer, Modern Times Group, Mirana Ventures. Check out more info about our recent funding on Coindesk and more about the company here. Joyride’s Genesis Tennis Champs NFT drop sold out in 30 seconds on OpenSea.

Joyride games is a global gaming company with offices in Palo Alto California, Austin Texas, and Bangalore India.

What we’re looking for:

As Director of UI/UX, you will have a tremendous amount of influence over our product and our brand in the emerging web3 gaming sector. You will work closely with game designers and engineers to create interfaces that simplify and communicate gameplay features, for both moment-to-moment core game play and broader meta game systems. If you believe small changes to design and interfaces can have a giant impact and love to deliver them to millions of gamers, we’d love to hear from you.

Your key responsibilities:

  • Develop a deep understanding of our customers' needs and pain-points
  • Design UX flows that are intuitive, painless, and delightful for games and websites
  • Lead a small team of other UI/UX Artists and Motion Design Artists.
  • Develop flexible designs that ensure extension and further development
  • Deliver key design artifacts such as style guides, storyboards, user flows, wireframes, prototypes and visuals
  • Communicate your planned approach. Share your insights, ideas, and opinions with your stakeholders and team using data and customer insights. Articulate various trade-offs of a particular UI/UX design.
  • Be an internal thought-leader on user experience best practices, usability standard and trends
  • Thrive in a fast iterative environment.
  • Design and drive A/B and usability tests and let data guide your decisions.

The minimum qualifications:

6+ years UI/UX experience in mobile apps or games.

3+ years being UI/UX Lead

Strong understanding of UI/UX fundamentals and color composition.

Have an eye for minimalist designs with focus on great Information Hierarchy and Motion UI.

Must be self directed and have great attention to detail.

Must have publicly available web UI/UX and mobile game UI/UX published work.

Proven track record of improving UI/UX through testing and data analysis.

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