Lead 3D Animator at Joyride Games
Who we are
At Joyride we've spent decades building games on the edges of what's possible at companies like Disney, Popcap, and Electronic Arts. Our team has built some of the biggest games on Facebook, iOS, and Android, entertaining over 300 million users. These titles all earned enthusiastic and long-lived player communities that led to their commercial success.
These experiences have taught us how hard it is to build a successful game with a vibrant and sustainable community. With Joyride, our goal is to put market-leading infrastructure for web3 games into the hands of every game creator. Join us on this exciting journey as we build the next generation of community-owned games together!
Joyride is backed by key gaming and blockchain investors such as Coinbase Ventures, Animoca Brands, Solana Ventures, Dapper Labs, Bitkraft Ventures, SuperLayer, Modern Times Group, Mirana Ventures. Check out more info about our recent funding on Coindesk and more about the company here. Joyride’s Genesis Tennis Champs NFT drop sold out in 30 seconds on OpenSea.
Joyride games is a global gaming company with offices in Palo Alto California, Austin Texas, and Bangalore India.
What we’re looking for
As Lead 3D Animator, you will own creating 3D character animations for web3 based competitive PVP games. Your mission is to develop the most delicious, juicy character animations for various character based games, and our engineering and tech artist team will rally around you to make your vision come to life. If you obsess about the perfect anticipation, exaggeration, and timing, and want to immerse millions of gamers with delight and surprise, we’d love to hear from you.
Your key responsibilities
- Imagine, prototype, and create 3D character animations.
The minimum qualifications
- 6+ years of experience in skeleton based character animations, either in Gaming or Film Animations.
- Expert in Maya
- Familiar with Unity3D animation pipeline
- Thrive in a fast prototyping environment
- Self-directed. Willing to solve problems.
- Expertise in rigging / skinning is a plus, but not required
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