Unity Technical Artist


Los Angeles, CA, USA

Full time

Design & Creative

Dec 22

Founded by Akash Nigam, Evan Rosenbaum and Jake Adams, Genies is the world’s largest avatar technology company and driving force in the creation of digital identities that can be used across platforms. The company is setting the foundation for swift, widespread adaptation of avatars in society and culture through its internationally renowned Avatar Agency and API partnerships. With investors such as NEA (Rick Yang), Bond Capital (Mary Meeker), Bob Iger, Michael Lynton, Breyer Capital, CAA, Tull Investment Group, NetEase, Coinbase Ventures and Dapper Labs, Genies is creating a network of platforms and marketplaces where virtual identities lead the way in digital communication, connection, commercialization, monetization, and self-expression. To date, the technology has been used by the likes of Gucci, FritoLay, GIPHY, Offset, Justin Bieber, Paris Hilton, Amanda Nunes, J.Balvin and many more.

Genies is looking for a Unity Technical Artist. The ideal candidate will have 5+ years of production experience with Unity, and a strong background in game-development and 3d content pipelines.

What You'll Be Doing:

  • Serving as the bridge between Art and Engineering teams, and collaborating with engineers on technical design and workflow solutions
  • Optimizing inefficient workflows and processes for Art and Engineering teams by creating automation tools with Unity Editor Scripting and Python
  • Exploring and implementing new tools and techniques to continuously push the visual bar of our products using scripting and rapid prototypes
  • Standardizing and improving development processes for the production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions
  • Creating and maintaining clear and comprehensive documentation of processes, tools, and workflows
  • Additional responsibilities as needed

What You Should Have:

  • Deep understanding of Unity
  • 3+ years experience in games, film, television, AR/VR, or related fields 
  • 3+ years experience with programming/scripting languages such as C#, Python, C++, Java, Perl, or MEL
  • Hands-on experience with Git/Source Control
  • Experience with production management software such as JIRA, Shotgun, etc.
  • Experience writing shaders in Unity with HLSL or ShaderGraph
  • Firm understanding of core mathematical concepts
  • Experience with Autodesk Maya and familiarity with a 3D content pipeline.
  • Ability to debug and solve issues dealing with game content both in the pipeline and at runtime
  • Strong initiative and ability to work independently
  • Excellent communication and problem-solving skills
  • Highly organized and detail-oriented

Here's why you'll love working at Genies:

  • You'll work with a team that you’ll be able to learn from and grow with, including support for your own professional development
  • You'll be at the helm of your own career, shaping it with your own innovative contributions to a nascent team and product with flexible hours and a work from home policy
  • You'll enjoy the culture and perks of a startup, with the stability of being well funded 
  • Comprehensive health insurance for you and your family (Anthem + Kaiser Options Available), Dental and Vision Insurance
  • Competitive salaries for all full time employees 
  • Unlimited paid time off, sick time, and paid company holidays, in addition to paid parental leave, bereavement leave, and jury duty leave for full-time employees
  • Health & wellness support through programs such as monthly wellness reimbursement 
  • Working in a brand new, bright, open-environment and fun office space - there’s even a slide! 
  • Choice of MacBook or windows laptop

Genies is an equal opportunity employer committed to promoting an inclusive work environment free of discrimination and harassment. We value diversity, inclusion, and aim to provide a sense of belonging for everyone.

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